Impact
The pilot users in the three sites (Terrassa, Saarbruecken, Bologna) were a great representation of the P2P ME target end-users (technologically confident professionals) and gave us great insight on usage of our technology. Users in general like the idea: 35% liked the idea, 25% thought it was fun, 33% thought it would be useful; and would pay a small fee for the service (up to 10% of the price of the event ticket), provided that at least 50% of their friends/colleagues would be in it. The most appreciated feature is the access to event information (55%), connecting with other users (47%), instant messaging with friends (40%), alerts to programme announcements (43%). Users are aware of wi-fi and think it could solve some of the connectivity and price issues. They recommended many improvements and new services we should consider implementing, especially in terms of improved usability of the application (67%).
Track record of sharing
The P2PME platform is the result of the joint efforts of the following companies that combined their unique expertise. - P.A.U. Education is a private company that provides strategic consulting and services of project management in the areas of education and social development. Our know-how in building communities is based on its own team of multilingual networkers, unique techniques for dynamization, proven experience in evaluation and capacities to develop and operate interactive platforms (using web 2.0 tools). - Atos Origin is a leading international IT services provider. We provide integrated design, build and operate solutions to large multi-national clients in carefully targeted industry sectors. ATOS ORIGIN has been in charge of the overall system integration and the design and implementation of the mobile client application. - University of Ljubljana, Faculty of Electrical Engineering, the biggest university in Slovenia, UL has been in charge of designing and implementing the overall architecture of the P2PME platform based on custom made software and the integration of open source components. - PLOT 4 is a consultancy company offering a variety of services in the areas of research, brand strategy, creative briefings, digital consultancy and creative solutions. PLOT 4 has provided valuable insight on the exploitation strategies for the P2PME platform and the evaluation of the technology in different business settings.
Lessons learnt
Lesson 1 - A mobile platform that draws on the success of the Web 2.0 concept of making everyone a publisher as well as a consumer of content, promises to enhance social networking at big sports and cultural events, business congresses and trade shows. Visitors, event organisers and mobile operators all stand to benefit. P2PME platform is well positioned to benefit from this market need.
Lesson 2 - As the content is produced, shared and consumed over mobile phones, PDAs and notebook computers, users have the additional advantage of being able to upload it anywhere and access it on the fly. For visitors to a major sports or cultural event, a big trade fair or a large business conference, a P2P system allows them to know what is going on at all times, while also sharing their own experiences and keeping other users up to date. However our experience shows that market conditions have a direct impact on the technology:
- connectivity, how to deal with data services, specially in roaming situations for international visitors;
- different versions of Java per mobile operator and per manufacturer; - usability, in terms of packaging a number of functionalities and features into a simple to use mobile interface. ... and on the business plan (high price for the users, traffic costs and roaming, particularly when sharing heavy content such as large pictures and videos).
 All these needs to be carefully assessed for project deployments taking place during 2008 and 2009.