Impact
Gaming the Tibby delivered across the board. Seven facilitators were trained only one of whom was born within the digital age (digital native) and 40 marginalised users participated improving ability to access digital technology and community involvement.
Extraordinary efficiency and value was achieved, including savings through minimal paperwork, benefiting taxpayers. Professional games can cost millions of Euros to create - our project manipulated an existing game and was fully delivered for just over €6,000. Savings were made by utilising existing networks and equipment. Savings were reused, enhancing frontline service delivery. The outputs (produced from user input – no paperwork) are being fed into a master-planning exercise (regarding regeneration of housing, infrastructure and open spaces on the estate) directly affecting decision making at the highest level, embracing shared services culture and increasing user confidence in SMBC’s change delivery. The project offers a new instrument in Europe’s engagement toolkit, allowing public servants (and others) more options to provide better service.
Our partnership approach enables integrated support from three social sectors to projects self delivered by the community. Partners shared strategy and political approaches to community participation, regeneration and digital technology. Political support has also been forthcoming. Councillor Derek Rowley, SMBC’s cabinet member for safer communities, said: “This project is groundbreaking. Never before has computer gaming technology come together with community consultation in this way.
The end result is that Sandwell Council manages actively involve people who wouldn’t usually speak out, and the young participants get to have loads of fun. There are also opportunities for further training.â€
Outputs are accessible, without specialist knowledge, via the DVD. Project details, outputs DVD and full evaluation are available on request. Website coverage includes firstsite.org.uk, sandwell.gov.uk, digitalnativeacademy.com, made.org.uk, idea.gov.uk (the UK’s local government best practice site - we are due to go live end Sept 08) and practice.eu, bringing the project to an international audience.
Innovation exists throughout this project – the use of gaming in this context, the game itself, the delivery model, the partnerships, the use of existing networks, the outputs, the accessible DVD, the direct feed into master-planning – the list goes on.
Information sharing has meant that the successful, modern, coordinated, replicable delivery model has been adopted by SMBC’s Housing Strategy Division aiming to ensure maximum community involvement in master-planner selection processes on three separate estates. We also plan to run another digital project, broadened to cover the whole estate to further enhance master-planning on the Tibbington.
Jackie Bell
Hi All,
My apologies - the previous link to our website was incorrect (typing error). Have a look at www.sandwell.gov.uk/tibbington.
Also, more details about this project are available on the IDeA website: http://www.idea.gov.uk/idk/core/page.do?pageId=8987381
And there is a very detailed case study now on the mcegov website: http://www.mcegov.eu/media/627/gaming%20the%20tibby_%20final%20revised.pdf
Jackie
children participation and edemocracy
Dear Jackie: your case is a wonderful experience about how gaming technology can end up creating new participatory spaces for children. You may be aware of the work of Roger Hart that designed a participation ladder to explain how genuine children participation can be enhanced for the sake of sustainable development. This ladder is to be found at http://www.hort.cornell.edu/gbl/greenervoices/images/ladder.pdf.
The ultimate step in the ladder demonstrates that the best situation for children participation is when child initiated decisions are shared with adults. Your case tends to proove that this is the case in your area. Could you facilitate some examples of what has been achieved and some ways to access the game with more details: screens, even a way to be able to test the game and see how it could apply in other environments?
Participation and gaming
Hi Ullmo! Thank you for your interest in our project. We are really pleased with how it went, especially since the estate we were working with is so very deprived and disengaged. It just goes to show that the answer to engagement is to approach people on their own terms. I think this applies to adults just as much as children. The ladder of children's participation that you describe is new to me, but I have consulted Arnstein's ladder of participation which is very similar (but adult focussed). It makes logical sense, doesn't it - if we engage people by utilising something that they would be doing anyway, then they don't have to go out of their way to participate. All we need to do is identify people's current activities and motivation, add a little innovative thinking, and we have a pathway to participation.
We are due to undertake a masterplanning exercise for the whole estate, and the results of our project will be fed into this process. The masterplan involves a full review of the whole estate and surrounding green spaces - including transport, economy, architecture etc. So the young people's opinions will directly affect decision making around regeneration. Young people have come up with some fabulous suggestions from model railways to community buildings, a fishing lake or play and picnic areas. We are working on getting an 'outputs' DVD online (I think we are going to have to stream it through YouTube) but I need to deal with a few technical details first. One of our partner organisations, Digital Native Academy, works in the field of 'serious games'. Their web site, www.digitalnativeacademy.com demonstrates some screen shots of the game. They will also be able to discuss with you the future of gaming in participation - or even how gaming solutions can be tailored to your field of work. Its well worth contacting them.
citizen power and children participation
Hi Jackie; thanks for your asnwer. It is quite fascinating to compare Arnstein's http://lithgow-schmidt.dk/sherry-arnstein/ladder-of-citizen-participatio... and Hart's approach (see link in my first contribution).
The concept of citizen power must be interpreted not as bottom-up approach but as a pledge for dialog between citizens and policy makers based on reciprocity and active listening. Mutual trust and respect is at the core of this democratic approach. We do have quite a good lot of experience in stimulating children's participation at the local level. The concepts of action competence - capacity fo young people to change things - and ownership - appropriation by the young people of the needs for change - are central to our work.
I was wondering whether you could be interested in sharing more thoughts with other colleagues working in the field of urban planning and child participation. If it were the case I could facilitate the contact with Ray Lorenzo from ABCitta in Milan that is one of the best expert I know in the field in Europe.
One interesting issue is the role of ICT and social networks to boost children participation. One of the major obstacle is still in the required dialog with adults that are not only not always prone for dialog but also very often digitally illiterate.
I will get a look at the game once the site you mention is activated..-. Digital divide is everywhere
Hi
Hi Ullmo, thank you for your interest in the project. Our site is going through some major changes and should be up and running very soon.
If you would like to contact us directly my contact email is steve@digitalnativeacademy.com
What might be of interest to you is our company LearnPlay Foundation that works with disadvantaged communities, schools, care homes using computer and video games to engage with learners to develop transferable skills and innovation of educational content.
The website link is www.learnplayfoundation.com
Regards
Stephen Hands
Director
Digital Native Academy
Content & Strategy Director
LearnPlay Foundation
DVD now available!
Hi Ullmo!
Sorry about the delay in responding to your message. I would certainly be very interested to speak to Ray Lorenzo about his work in involving young people in urban design. Would you mind passing my contact details onto him?
You will be pleased to hear that I have overcome my issues with the DVD. It is now available on our website, www.sandwell.gov.uk/tibbingon. If you select the 'partnership projects' heading, you will see 'Gaming the Tibby' listed. There is some text about the project and about half way through there is a link to the DVD which is streamed through YouTube.
Kind regards,
Jackie
Typing mistake!
Hi Ullmo - sorry - typing mistake in my previous message. Our website is at www.sandwell.gov.uk/tibbington.